Tengku Wook, Tengku Siti Meriam, Universiti Kebangsaan Malaysia, Malaysia
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Vol 8, No 4 (2018) - Articles
Gender-based Engagement Model for Serious Games
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Vol 8, No 6 (2018) - Articles
A Proposed Model for Virtual Fitting Room Based on Usability and Profound Emotional Elements
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Vol 8, No 6 (2018) - Articles
Evaluating Usability of Serious Games for Therapeutic Purpose: A Study of ASAH-i
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Vol 6, No 6 (2016) - Articles
Gamification Elements for Learning Applications
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Vol 6, No 6 (2016) - Articles
Children’s Interaction Ability Towards Multi-Touch Gestures
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Vol 6, No 6 (2016) - Articles
Quantization Selection of Colour Histogram Bins to Categorize the Colour Appearance of Landscape Paintings for Image Retrieval
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Vol 9, No 1 (2019) - Articles
21st Century Skills Mastery Amongst Science Foundation Programme Students
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Published by INSIGHT - Indonesian Society for Knowledge and Human Development