The Extraction of Knowledge Factors of Teachers for Physical Computing Education

Hye Seong Park, Aoki Hiroyuki, Ja Mee Kim

Abstract


In informatics, physical computing focuses on interactions to realize the real world as a computing system. From 2018, how to teach the physical computing in informatics as a mandatory subject is important. The purpose of this study is to analyze the problems in the physical computing education recognized by secondary school informatics teachers and to provide implications for effective programming education. First, we extracted related keywords of physical computing in the 2015 revised informatics curriculum and science curriculum. Second, extracted keywords are classified into hardware and programming. Third, we developed a questionnaire item suitable for classification keywords. Finally, web surveys were conducted and analyzed for in-service and pre-service secondary school informatics teachers. As a result of the research, it was confirmed that the informatics teachers recognized that physical computing education was helpful for programming education. However, a large proportion of the member's lack of training time and receive appropriate education and training programs, hardware, reduced the level of knowledge about the physical computing element content.

Keywords


physical computing, informatics, education; knowledge factors

Full Text:

PDF

References


H. J. Yang, W. G. Lee, and J. M. Kim, “Analysis of Informatics Curriculum in Secondary Schools in Overseas,” in Proc. ICICPE’17, 2017, paper vol. 1, pp. 109.

G. S. Kim, “Implications of Computer Education in Korea from the U.S., U.K. and Germany Computer Curriculum,” Journal of the Korean Association of Information Education, vol. 20, pp. 421-432, Aug. 2016.

H. J. Choe, T. O. Song and T. W. Lee, “Comparative Study of Informatics Subject Curriculums and Textbooks in Middle School Between Korea and England,” Journal of the Korea Society of Computer and Information, vol. 21, pp. 145-152, Feb. 2016.

(2017) The Bayern Curriculum website. [Online]. Available: http://www.lehrplanplus.bayern.de/fachlehrplan/gymnasium/7/nt_gym

Informatics Curriculum, Ministry of Education, Republic of Korea. 2015-74, 2015.

S. J. Lee, J. M. Kim, and W.G. Lee, “Analysis of Factors Affecting Achievement in Maker Programming Education in the Age of Wireless Communication”, Wireless Personal Communications, vol. 93, pp. 187-209, 2016

J. S. You, M. H. Lee, “Effects of a Programming Class Using Dolittle on Enhancing Creativity, Problem Solving Ability, and Interest in Programming,” Journal of the Korean Association of information Education, vol.13, pp.443-450, 2009.

Y. C. Kim, J. M. Kim, and W. G. Lee, “A Case Study on Reflection Using Worksheets for Elementary School Students in Programming Learning,” Journal of the Korean Association of Information Education, vol. 16, pp.21-31, 2012.

L. Murphy, G. Lewandowski, R. Mccauley, B. Simon, L. Thomas, and C. Zznder, “Debugging: the good, the bad, and the quirky - a qualitative analysis of novices' strategies,” in Proc. SIGCSE’08, 2008, p.163.

S. Fitzgerald, R. McCauley, B. Hanks, L. Murphy, B. Simon, and C. Zander, “Debugging from the Student Perspective, Education,” IEEE Transactions on, vol. 53, pp.390-396, 2010.

Y. J. Jang, W. G. Lee, and J. M. Kim, “The Changes of Middle School Student’s Perception and Achievement based on the Teaching Method in Physical Computing Education,” Indian Journal of Science and Technology, vol. 9, Jun. 2016.

M. Przybylia, R. Romeike, “Physical Computing and its Scope – Towards a Constructionist Computer Science Curriculum with Physical Computing,” Informatics in Education, vol. 13, pp. 241-254. 2014.

(2017) Physical Computing Homepage on Wikipedia. [Online]. Available: https://en.wikipedia.org/wiki/Physical_computing

D. O’Sullivan, T, Igoe, Physical Computing: Sensing and Controlling the Physical World with Computers. 1st ed., Thomson, Boston, 2004.

(2017) The Arduino website. [Online]. Available: https://www.arduino.cc/

(2017) The Raspberry Pi website. [Online]. Available: https://www.raspberrypi.org/

(2017) The PicoBoard website. [Online]. Available: http://www.picocricket.com/picoboard.html

(2017) The MakeyMakey website. [Online]. Available: http://makeymakey.com/

(2017) The Lego mindstorm Homepage on Wikipedia. [Online]. Available: https://en.wikipedia.org/wiki/Lego_Mindstorms

H. K. Jeon, Y. S. Kim, “Design of Physical Computing Teaching-tool Based on Knowledge Structuralization in Software Education at Elementary and Secondary school,” in Proc. The Korean Association of Computer Education, 2016, paper.20.2, pp. 39.

S. J. Kim, Y.J. Jeon, and T.Y. Kim, “A Practical Approach to Arduino Programming for the Physical Computing Section of the Informatics Curriculum in Korean Middle School,” in Proc. The Korean Association of Computer Education, 2016, paper.20.2, pp. 29.

(2017) The S4A website. [Online]. Available: http://s4a.cat/

(2017) The Entry website. [Online]. Available: https://playentry.org/

(2017) The Python website. [Online]. Available: https://www.python.org/

Y. J. Jang, W. G. Lee, “Analysis of the Physical Computing Education Objectives in 2015 Revised Middle School Informatics,” in Proc. The Korean Association of Computer Education, paper.20.1, p. 101, 2016.

B. G. Yu, J. M. Kim, and W. G. Lee, “Implication for Construction Computing System Unit of the 2015 Revised Curriculum,” The Journal of Korean Association of computer education, vol. 19, pp.31-40, 2016.

A. Gomes, A. J. Mendes, “Learning to program – Difficulties and solutions,” in Proc. ICEE’08, 2008, P. 283.

Science Curriculum, Ministry of Education, Republic of Korea. 2015-74, 2015.




DOI: http://dx.doi.org/10.18517/ijaseit.8.1.3100

Refbacks

  • There are currently no refbacks.



Published by INSIGHT - Indonesian Society for Knowledge and Human Development