Educational Software based on Augmented Reality: A Systematic Literature Review

Eduardo J. Sosa, Raúl A. Aguilar, José L. López, Omar S. Gómez


Augmented Reality (AR) is a technology that has been seen to have potential in the educational sector for some years due to the tremendous positive impact that it could generate when used in teaching and learning processes. However, to achieve this, it is essential to consider educational and technological aspects to develop appropriate applications that provide the student and the teacher with innovative teaching methods. For this reason, this study presents a Systematic Review of Literature (SRL) under the protocol proposed by Kitchenham & Stuart (2007) to collect relevant information that provides new research opportunities. This review focuses on augmented reality's technological aspect since the authors previously conducted an initial study considering the educational aspect. As part of this SRL, four sources of information were consulted: IEEE, ACM, Springer, and Elsevier, from which forty-two primary studies were analyzed that describe educational initiatives that incorporate Augmented Reality technology as part of their instructional design in the last decade. Finally, for this study's purposes, information is reported about the devices and mechanisms of interaction, tools and programming languages, recognition models, and the scarcity of methodologies used to develop educational applications with Augmented Reality is identified. In this way, an opportunity arises for research and innovation in the field of Software Engineering Methods and Models.


Augmented reality; educational software; systematic review of literature.

Full Text:



J. Sánchez, Informática Educativa. Segunda Edición, Santiago de Chile. Ed. Universitaria, 1995.

J. Cabero and F. García, “Realidad aumentada. Tecnología para la formación”. Síntesis, Madrid, España, 2016.

B. Furht, Handbook of augmented reality. Springer Science & Business Media, 2011.

T. Jeřábek, V. Rambousek and R Wildová, “Specifics of Visual Perception of the Augmented Reality in the Context of Education”. Procedia - Social and Behavioral Sciences, vol. 159. pp. 598 – 604, 2014

R. Azuma, “A Survey of Augmented Reality”. Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355-385, 1997.

H. Kato and M. Billinghurst, “Marker Tracking and HMD Calibration for a Video-based Augmented Reality Conferencing System”. Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

G. Kipper and J. Rampolla, Augmented Reality: an emerging technologies guide to AR Elsevier, 2012

C. Portalés, “Entornos multimedia de realidad aumentada en el campo del arte”. Tesis Doctoral, Universidad Politécnica de Valencia, Valencia, España, 2008.

H. Ishii and B. Ullmer, “Tangible bits: Towards seamless interfaces between people, bits and atoms,” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI), ACM Press, 1997, pp. 234–241.

T. Ha, Y. Chang and W. Woo, “Usability test of immersion for augmented reality based product design,” In Proceedings of the International Conference on Technologies for E-Learning and Digital Entertainment. Springer, Berlin, Heidelberg, 2007, pp. 152-161.

M. Lens-Fitzgerald, (2009). Augmented Reality Hype Cycle [Online]. Available:

R. Rice, (2009). Augmented vision and the decade of ubiquity [Online]. Available:

M. Genero, J. A. Cruz-Lemus and M. G. Piattini, “Métodos de investigación en ingeniería del software,” Ra-Ma, 2014.

B. Kitchenham and S. Charters, “Guidelines for performing Systematic Literature Reviews in Software Engineering Version 2.3,” Keele University and University of Durham, EBSE Technical Report, 2007.

Y. Aliev, V. Kozov, G. Ivanova, A. Ivanov, “3D augmented reality software solution for mechanical engineering education,” In Proceedings of the 18th International Conference on Computer Systems and Technologies, 2017, pp 318-325.

J. Arora, K. Mathur, M. Goel, P. Kumar, A. Mishra and A. Parnami, “Design and Evaluation of DIO Construction Toolkit for Co-making Shared Constructions,”Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies,vol. 3, no. 4, pp. 1-25, 2019.

C. H. Chen, C. Y. Huang and Y. Y. Chou, “Integrating augmented reality into blended learning for elementary science course,” In Proceedings of the 5th International Conference on Information and Education Technology, 2017, pp. 68-72.

A. Dünser, L. Walker, H. Horner and D. Bentall, “Creating interactive physics education books with augmented reality,” In Proceedings of the 24th Australian computer-human interaction conference, 2012, pp. 107-114.

L. M. M Herrera, M. A. Abalo and S. J. Ordóñez, “Learning Calculus with Augmented Reality and Virtual Environments,” In Proceedings of the 2019 11th International Conference on Education Technology and Computers, 2019, pp. 18-22.

I. Kico and F. Liarokapis, “A Mobile Augmented Reality Interface for Teaching Folk Dances,” In 25th ACM Symposium on Virtual Reality Software and Technology, 2019, pp. 1-2.

P. S. Medicherla, G. Chang and P. Morreale, “Visualization for increased understanding and learning using augmented reality”. In Proceedings of the international conference on Multimedia information retrieval, 2010, pp. 441- 444.

P. Rhienmora, K. Gajananan, P. Haddawy, S. Suebnukarn, M. N. Dailey, E. Supataratarn and P. Shrestha, “Haptic augmented reality dental trainer with automatic performance assessment,” In Proceedings of the 15th international conference on Intelligent user interfaces, 2010, pp. 425-426.

Z. S. See, M. Billinghurst, V. Rengganaten and S Soo, “Medical learning murmurs simulation with mobile audible augmented reality,” In SIGGRAPH ASIA 2016 mobile graphics and interactive applications, 2016, pp. 1-4.

R. O. Virata and J. D. L. Castro, “Augmented reality in science classroom: perceived effects in education, visualization and information processing”. In Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning, 2019, pp. 85-92.

J. Bacca, S. Baldiris, R. Fabregat and S. Graf, “Mobile augmented reality in vocational education and training,” Procedia Computer Science, vol. 75, pp. 49-58, 2015.

S. Balian, S. K. McGovern, B. S. Abella, A. L. Blewer, and M. Leary, “Feasibility of an augmented reality cardiopulmonary resuscitation training system for health care providers,” Heliyon, vol. 5, no. 8, e02205, 2019.

E. Cieza, and D. Lujan, “Educational mobile application of augmented reality based on markers to improve the learning of vowel usage and numbers for children of a kindergarten in Trujillo”. Procedia Computer Science, vol. 130, pp. 352-358, 2018.

C. Diaz, M. Hincapié and G. Moreno, “How the type of content in educative augmented reality application affects the learning experience,” Procedia Computer Science, vol. 75, pp. 205-212, 2015.

H. Horii and Y. Miyajima, “Augmented reality-based support system for teaching hand-drawn mechanical drawing,” Procedia-Social and Behavioural Sciences, vol. 103, pp. 174-180, 2013.

U. Kose, D. Koc and S. A. Yucesoy, “An augmented reality based mobile software to support learning experiences in computer science courses,” Procedia Computer Science, vol. 25, pp. 370-374, 2013.

M. H. Kurniawan and G. Witjaksono, “Human anatomy learning systems using augmented reality on mobile application,” Procedia Computer Science, vol. 135, pp. 80-88, 2018.

R. Layona, B. Yulianto and Y. Tunardi, “Web based augmented reality for human body anatomy learning,” Procedia Computer Science, vol. 135, pp. 457- 464, 2018.

J. Martin-Gutierrez, E. Guinters and D. Perez-Lopez, “Improving strategy of self-learning in engineering: laboratories with augmented reality,” Procedia-Social and Behavioral Sciences, vol. 51, pp. 832-839, 2012.

M. L. L. Okimoto, P. C. Okimoto and C. E. Goldbach, “User experience in augmented reality applied to the welding education,” Procedia Manufacturing, vol. 3, pp. 6223-6227, 2015.

B. Perry, “Gamifying French Language Learning: a case study examining a quest-based, augmented reality mobile learning-tool,” 2015.

D. R. A. Rambli, W. Matcha and S Sulaiman, “Fun learning with AR alphabet book for preschool children,” Procedia computer science, vol. 25, pp. 211-219, 2013.

E. Redondo, D. Fonseca, A. Sánchez and I. Navarro, “New strategies

P. Salinas, E. González-Mendívil, E. Quintero, H. Ríos, H. Ramírez and S. Morales “The development of a didactic prototype for the learning of mathematics through augmented reality,” Procedia Computer Science, vol. 25, pp. 62-70, 2013.

P. C. Santana-Mancilla, M. S. Garc’a-Ruiz, R. Acosta-Diaz and C.U. Juárez, “Service oriented architecture to support mexican secondary education through mobile augmented reality,” Procedia Computer Science, vol. 10, pp. 721-727, 2012.

D. Scaravetti and D. Doroszewski, “Augmented Reality experiment in higher education, for complex system appropriation in mechanical design,” Procedia CIRP, vol. 84, pp. 197-202, 2019.

A. B. Tomi and D. R. A. Rambli, “An interactive mobile augmented reality magical playbook: Learning number with the thirsty crow,” Procedia Computer Science, vol. 25, pp. 123-130, 2013.

J. C. Yen, C. H. Tsai and M. Wu, “Augmented reality in the higher education: Students’ science concept learning and academic achievement in astronomy,” Procedia-social and behavioral sciences, vol. 103, no. 26, pp. 165-173, 2013.

M. M. Zarzuela, F. J. D. Pernas, L. B. Martínez, D. G. Ortega and M. A. Rodríguez, “Mobile serious game using augmented reality for supporting children’s learning about animals,” Procedia computer science, vol. 25(Supplement C), pp. 375-381, 2013.

M. V. Briseno, O. N. G. Soto, A. M. Tellez, J. I. N. Hipolito, S. I. Prieto, and J. D. D. Lopez, “Enhancing Nutrition Learning Using Interactive Tools,”IEEE Latin America Transactions,vol. 17(5), pp. 751-758, 2019.

M. B. Ibañez, A. Di-Serio, D. Villaran-Molina and C. Delgado-Kloos, “Support for augmented reality simulation systems: The effects of scaffolding on learning outcomes and behavior patterns,” IEEE Transactions on Learning Technologies, vol. 9, no. 1, pp. 46-56, 2016.

A. Ibrahim, B. Huynh, J. Downey, T. Höllerer, D. Chun and J. O'donovan, J, “Arbis pictus: A study of vocabulary learning with augmented reality,” IEEE transactions on visualization and computer graphics, vol. 24, no. 11, pp. 2867-2874, 2018.

P. H. Lin, Y. M. Huang and C. C. Chen, “Exploring imaginative capability and learning motivation difference through picture E-book,” IEEE Access, vol. 6, pp. 63416-63425, 2018.

S. Matsutomo, T. Manabe, V. Cingoski and S. Noguchi, “A computer aided education system based on augmented reality by immersion to 3-D magnetic field,” IEEE transactions on magnetics, vol. 53, no. 6, pp. 1-4, 2017.

S. Matsutomo, T. Miyauchi, S. Noguchi and H. Yamashita, “Real-time visualization system of magnetic field utilizing augmented reality technology for education,” IEEE transactions on magnetics, vol. 48, no. 2, pp. 531-534, 2012.

J. A. Muñoz-Cristobal, I. M. Jorrin-Abellan, J. I. Asensio-Perez, A. Martinez-Mones, L. P. Prieto and Y Dimitriadis, “Supporting teacher orchestration in ubiquitous learning environments: A study in primary education,” IEEE Transactions on Learning Technologies, vol. 8, no. 1, pp. 83-97, 2015.

M. T. Yang and W. C Liao, “Computer-assisted culture learning in an online augmented reality environment based on free-hand gesture interaction,” IEEE Transactions on Learning Technologies, vol. 7, no. 2, pp. 107-117, 2014.

C. T. Yeo, T. Ungi, U. Paweena, A. Lasso, R. C. McGraw and G. Fichtinger, “The effect of augmented reality training on percutaneous needle placement in spinal facet joint injections,” IEEE Transactions on Biomedical Engineering, vol. 58, no. 7, pp. 2031-2037, 2011.

C. Lytridis and A. Tsinakos, “Evaluation of the ARTutor augmented reality educational platform in tertiary education,” Smart Learning Environments, vol. 5, no. 1, p. 6, 2018.

N. Nguyen, T. Muilu, A. Dirin and A. Alamäki, “An interactive and augmented learning concept for orientation week in higher education,” International Journal of Educational Technology in Higher Education, vol. 15, no 1, p. 35, 2018.

M. E. C. Santos, T. Taketomi, G. Yamamoto, M. M. T. Rodrigo, C. Sandor and H Kato, “Augmented reality as multimedia: the case for situated vocabulary learning”. Research and Practice in Technology Enhanced Learning, vol. 11, no. 1, p. 4, 2016.

W. X. Si, X. Y. Liao, Y. L. Qian, H. T. Sun, X. D. Chen, Q. Wang and P. A. Heng, “Assessing performance of augmented reality-based neurosurgical training”. Visual Computing for Industry, Biomedicine, and Art, vol. 2, no. 1, p. 6, 2019.

M. Akcayir and G. Akçayır, “Advantages and challenges associated with augmented reality for education: A systematic review of the literature,” Educational Research Review, vol. 20, pp.1–11, 2017.

M. Da Silva, J. Teixeira, P. Cavalcante and V. Teichrieb, “Perspectives on how to evaluate augmented reality technology tools for education: a systematic review,” Journal of the Brazilian Computer Society, vol. 25, no. 3, 2019.

J. Bacca, S. Baldiris, R. Fabregat, S. Graf and Kinshuk, “Augmented Reality Trends in Education: A Systematic Review of Research and Applications,” Educational Technology & Society, vol. 17, no. 4, pp. 133–149, 2014.

E. Sosa, J. López y R. Aguilar, “Intervención de la Tecnología de Realidad Aumentada en la Educación: Una Revisión Sistemática de la Literatura,” Revista Tecnología Educativa, vol. 7(2), 2020.

P. Bourque and R. Fairley, Guide to the Software Engineering Body of Knowledge (SWEBOK V3.0). IEEE Computer Society, 2014.



  • There are currently no refbacks.

Published by INSIGHT - Indonesian Society for Knowledge and Human Development